Update: INFINILOOT v0.0.8.13
CHANGELOG (v0.0.8.13):
- Created more infrastructure for sprite rendering. In this update, the infrastructure behind the enemy sprite rendering is complete. Next will be projectiles, HUD, menu, etc.
- Added attack animations, death animations, certain specific animations for different enemies, and a (currently unused) idle animation for all enemies
- New, consistent enemy artstyle (Was AI generated) - simplistic enough to get the point across for now, until I can commission an artist to make sprites (later down the road)
- Fixed some bugs: shop prices on items are now reasonable; shop heal actually works now (unless you're a vampire); affix range for boss affixes will display correctly now
- Selling an item now gives a small visual cue indicating how many credits you gained
Files
Infiniloot Prototype
A simple, web-based ARPG. Heavy emphasis on the loot and item system.
Status | Prototype |
Author | MythosSoftware |
Languages | English |
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